Commercial Projects
From graphic design and 3D design to video editing, our wide range of services can elevate your business to new heights.
We specialize in creating conceptual and creative designs for a variety of industries, companies, brands, and emerging artists.
With a background in graphic design, video editing and more, We gained experience across multiple mediums, including 3D modeling and even cinematic visuals.
Take a look at some of my commercial projects
In-Flight Cigarettes (2024)
This is a commercial project I created for Dead Pisces, a Vaporwave music artist with whom I frequently collaborate on his album covers, Dead Pisces is from Texas, United States.
For this album, we took a different approach.
Scheduled for release in late 2024, this music album will be available digitally as well as in a physical format, specifically as J-Card cassettes.
The entire scene was crafted in real-time 3D with Cycles using Blender, from the buildings to the sky, sun and clouds, including the palms, lighting, smoke, cigarette and other elements. The high level of detail is due to the extensive 3D work, with only a few additional effects like grain and contrast added in post-production to achieve a vintage look.
The project began in July 2024 and was completed by late August 2024.


Era Ending (2023)
This is a commercial project I created for Dead Pisces.
For his upcoming album in collaboration with ホテル Shampoo, titled Era//Ending, Dead Pisces aimed to create an artwork that evokes the image of a sun setting over a declining empire, while embracing the Vaporwave aesthetic.
The album, released in fall 2023 by Halcyon Tapes—a U.S.-based music label known for its notable artists—is available both digitally and in physical formats, including J-Card cassettes and vinyl records.
The entire scene was crafted in real-time in 3D using Cycles from Blender, with a few additions made in post-production. The project began in July 2023 and was completed in September 2023.




Pandemonium Arcadium (2023)
This is a commercial project I created for Dead Pisces,
For his upcoming album Pandemonium Arcadium in collaboration with ごみV A N D A L, Siamese Parade, and Boseby, Dead Pisces aimed to create artwork that captures the essence of the Satanic Panic that swept across America in the 1980s.
This album is particularly special, blending elements of Vaporwave with Goth Post-Punk sounds across 17 tracks. The artwork was designed for both digital and physical formats, including J-Card cassettes and vinyl records.
Released on October 31, 2023, just in time for Halloween, the album was made even more significant as it marked the first-ever release from the French music label Capsule Corporation. The album is available both digitally and physically, including formats such as J-Card cassettes and vinyl records.
The entire scene was crafted in real-time 3D using Blender’s Cycles, with a few enhancements made in post-production. The project began in March 2023 and was completed by June 2023.




Lost in Heaven (2022)
This is a commercial project I created for Okybby. Okybby is a vaporwave music artist from Cincinnati, United States.
For his brand new album entitled Lost in Heaven Okybby wanted to merge the aesthetic of one of my personal works (click to see here) with one of his own drawings.
The concept behind the album’s design, as Okybby described it, was to 'lose ourselves in the sky,' aiming for a cover with a 'celestial' look. In addition to designing the cover, I also assisted in creating the physical editions, including audio cassettes, SEGA boxes, and a limited edition CD. The album was released in September 2022 by Cityman Productions, a record label based in Finland.
To date, this project has accumulated more than 60,000 plays on all online streaming platforms. There is no denying that the album cover had a significant impact and contributed to the success of the album.
The album cover was created in real-time using Cycles X with Blender 3D with only a few additions made in post-production.




Used to This (2022)
This is a commercial project I created for Okybby.
For his first EP, Used To This, Okybby envisioned a 3D cover created entirely using VHS video images. The EP delves into the theme of society adapting to the growing presence of robots and technological intelligence, reflecting its title.
At Okybby’s request, the project drew inspiration from one of my personal works from December 2020 (click to see here). Released in March 2022, the project also included a promotional video that I created. This project was produced only for digital use.
Both the album cover and promotional video were initially produced in real-time using Blender 3D with Eevee. The images were then exported and further enhanced through data bending techniques, with additional refinements made, particularly in the promotional video.


Stessentiel - Guidamé (2021)
This is a commercial project I created for Stessentiel.
Stessentiel, also known as Stess, is a French artist, guitarist, and beatmaker hailing from Annecy, France.
For his debut EP, Guidamé, Stessentiel enlisted my help to create a promotional video. This video was shared across Stessentiel's social media channels to boost the EP's visibility.
The Guidamé EP also features a collaboration with the well-known French artist Enzo le D.


The Miami Typewriter Company (2021)
This is a commercial project I created for The Miami Typewriter Company.
Despite its name, The Miami Typewriter Company, specializes in the firearms industry, focusing on the import and manufacturing of firearms and ammunition. The company holds federal firearms licenses (FFL) and is also registered as a Special Occupational Taxpayer (SOT), allowing them to handle specialized firearms regulated under the National Firearms Act (NFA), such as silencers and short-barreled rifles. Their primary headquarters is located in West Palm Beach, Florida.
In early 2021, I was approached by the company to design a series of logos and visual elements for their brand. The creative vision combined influences from Miami Vice and 1980s retro aesthetics, incorporating the vibrant, nostalgic color schemes typical of Vaporwave.
The logo designs were rendered in real-time 3D using Blender's Evee engine, with additional refinements made in post-production. Other visual assets were created using Adobe Photoshop. The project commenced in April 2021 and was successfully completed by May 2021.




YvngCrow - Splash (2018)
This is a commercial project I created for YvngCrow.
YvngCrow is a rapper and hip-hop artist known for his unique blend of trap, emo, and alternative styles.
For one of his music releases called Splash, YvngCrow requested video editing with a VHS and vintage aesthetic. The video editing was initially completed in 2018, after I received the video clips from YvngCrow. The beat was produced by Smazzbeats, a beatmaker from France.
However, YvngCrow decided not to pay me and attempted to release the video edited by me without my authorization in 2021. As a result, the video was struck by a copyright claim. (Lesson learned: Don’t do this!)
Cinematic Artist (2018 - 2021)
Cinematic Artist in video games field.
As a Cinematic Artist in the video game industry, I specialized in video editing and contributed significantly to the modding community. This involved enhancing and customizing game content—like introducing new characters or features—through a variety of tools and software. My primary focus was on creating cinematic content for games like Call of Duty, Battlefield, GTA ...
I produced in-game screenshots and cinematics tailored for video editing, often synced to music for an immersive experience. I used a range of tools, most notably ReShade, CODMVM, Ansel and BF Cinematic Tool.
ReShade is a versatile tool that enhances game visuals in real-time by adjusting color, brightness, and effects like depth of field and bloom. By applying custom filters, I gave games a sharper, more vibrant look or infused them with a unique style.
CODMVM, a tool for Call of Duty 4: Modern Warfare, allowed me to record polished, cinematic shots with advanced camera controls, dolly cam, green screen effects, fog, and depth mapping. Similarly, other cinematic tools offered these features for the Battlefield, & GTA Series, enabling me to craft dynamic in-game cinematics with precision.
Click the images to see them fully.














































Video Editor (2016 - 2020)
Video Editor (2016 - 2020)
My work as a screenshot cinematic artist was just the tip of the iceberg. In addition to capturing stills, I also created video cinematics that were later integrated into various projects, adding depth and dynamic visual storytelling to my portfolio.
I began my journey as a video editor in early 2016, focusing on video game content while incorporating cinematic techniques into my work. My edits gained significant visibility during this time, appearing on renowned community channels like T3C, founded in 2010, which became one of the largest video game editing communities globally, boasting over 130,000 subscribers. T3C's mission was to foster creativity and improve editing skills across the community.
In addition to my work with T3C, my edits were featured on several other well-known channels. Beyond editing, I supported the community by modding video games and utilizing 3D tools to create unique visual elements, further honing my skills as a cinematic artist.
Although this style of editing has become less common today, video game edits like these were highly popular and influential a few years ago.